1 00:00:07,610 --> 00:00:25,700 It's really satisfying to make someone else's ideas become a visual reality 2 00:00:25,700 --> 00:00:31,330 My name is Bailee. I'm a motion graphics artist at NASA's Conceptual Image Lab. 3 00:00:31,330 --> 00:00:36,530 You know I start by asking a lot of questions and then yeah I still use 4 00:00:36,530 --> 00:00:41,510 pencil and paper. I definitely doodle a lot and take notes 5 00:00:41,510 --> 00:00:46,430 during meetings and then and then make some preliminary sketches.It's really 6 00:00:46,430 --> 00:00:49,940 tempting to start animating right away, but I think sketching those ideas out 7 00:00:49,940 --> 00:00:55,070 first really helps sort of lay the groundwork for the piece. My name is 8 00:00:55,070 --> 00:01:00,650 Jonathan North. The first thing I do is try and get all the information about the 9 00:01:00,650 --> 00:01:06,020 project that I can. I ask all the questions. Like for example, Dragonfly's 10 00:01:06,020 --> 00:01:12,229 going to Titan. I have to know how big Titan is, the surface, air quality, how it 11 00:01:12,229 --> 00:01:18,710 looks. So once I speak with a scientist and get all my information, I then go to 12 00:01:18,710 --> 00:01:26,030 a rough storyboard. My name is Adriana Manrique. As we talk I'll start sketching, 13 00:01:26,030 --> 00:01:31,520 even though if there's like sketches that take 5 seconds, just to get the 14 00:01:31,520 --> 00:01:36,590 ideas down. They help me break down the big project they help me troubleshoot 15 00:01:36,590 --> 00:01:44,720 things that otherwise I might not be able to even ask. 16 00:01:44,720 --> 00:01:49,320 My name is Dongjae Krystofer Kim. Sometimes there are projects that 17 00:01:49,320 --> 00:01:54,390 involve both 3d and 2d together, and I really do enjoy breaking that boundary. 18 00:01:54,390 --> 00:02:00,060 I think there was one piece I build with dark energy for WFIRST, and it was a 19 00:02:00,060 --> 00:02:06,450 highly stylized piece, but it also used 3d models but it was stylized 20 00:02:06,450 --> 00:02:10,830 in a way that it looks 2d but I still had the freedom to move the spacecraft 21 00:02:10,830 --> 00:02:16,920 around in 3d. My name is Jacquelyn DeMink. I tend to be like generally like the 22 00:02:16,920 --> 00:02:24,350 more hand-drawn style of 2d animation. It usually looks more fun and cartoony. 23 00:02:24,350 --> 00:02:29,850 I enjoyed working on the Earth Expeditions project, the five different missions 24 00:02:29,850 --> 00:02:34,710 because I had not only got to do a different style that I'd never worked 25 00:02:34,710 --> 00:02:39,990 with before but also I got to learn about five different missions that NASA 26 00:02:39,990 --> 00:02:50,190 was currently doing. My background, so I was born in the South America in a 27 00:02:50,190 --> 00:02:54,540 country called Guyana. I was there until around 12 or so. Coming 28 00:02:54,540 --> 00:03:02,370 from Guyana, it really did influence my art style and artwork. I kind of tend 29 00:03:02,370 --> 00:03:07,380 to try to make everything go brighter, more fun, add those something in there 30 00:03:07,380 --> 00:03:12,720 a little flair to the work. Like sometimes I'll get a lot of ideas I 31 00:03:12,720 --> 00:03:18,810 guess just from the natural world. Like the way sunlight hits something or maybe 32 00:03:18,810 --> 00:03:22,920 there's like some flowers along a path that have a really interesting sort of 33 00:03:22,920 --> 00:03:28,739 color palette. If I can get away with it, I like to use really bright punchy 34 00:03:28,739 --> 00:03:35,190 colors especially if it's 2d I like to have swooshing lines things that are more 35 00:03:35,190 --> 00:03:40,050 sketchy almost because I think it just gives the work a lot of energy, like a 36 00:03:40,050 --> 00:03:45,489 raw energy that is very appealing. 37 00:03:45,489 --> 00:03:51,069 One of the biggest things is getting the believability of the work. You know, these 38 00:03:51,069 --> 00:03:57,219 are digital images that we are creating to make you believe. It makes science 39 00:03:57,219 --> 00:04:01,689 that would old it otherwise would be dry. It makes it very interesting, it even 40 00:04:01,689 --> 00:04:06,129 makes it very attractive. I think science illustration just makes you very 41 00:04:06,129 --> 00:04:09,639 observant, you know, aside from all the the techniques and stuff that you learn, 42 00:04:09,639 --> 00:04:17,349 it makes you look more closely at the world.